Journal MCP
Every Claude session opens cold and is up to speed in 30 seconds, no re-explaining. One *JOURNAL.md per project = single source of truth. Includes a CLAUDE.md rule that makes Claude auto-read at session start, append after every shipped piece of work, and update Current state / Roadmap / Handoff as things change. 16 tools, all local. Your journals never leave your machine. Optional Google Drive backup via rclone.
Vault MCP
Encrypted local credential vault for Claude. Every API key, token, seed phrase encrypted with Fernet + scrypt; master password stored in your OS keyring. 16 tools: credential_exists / get / list / search / add / edit / delete / mark_rotated / check_rotation_due / scan_for_leaks / backup / add_with_template (22 service templates) / export_env / usage_log. Claude can check before asking you for keys, scan codebases for leaks before deploy, and auto-store any new credential dropped in conversation. All offline, lifetime updates.
Webloom MCP
Real browser sessions, persistent logins, playbook recording, CDP control. The hands behind every browser-side workflow. Free core + Pro tier at webloom.run.
JesterDNA
20-source research engine. Reddit, HN, IndieHackers, ProductHunt, GitHub + 15 more. Money signals, niche gaps, contradictions. Plus digests any YouTube video or audio file (reads captions and hears what's spoken). Try Lite free in browser at /jester. $19 unlocks deeper results, watch_topic, scan_competitor, a personal index that compounds, BYOK Exa + Firecrawl, 62 tools, runs locally.
Social Brain MCP
Post to Instagram, Facebook, YouTube, Twitter/X, Threads from one Claude command. 34 tools: text + video + Reels, identity-aware drafting per platform, scheduled calendars, unified inbox across all platforms, account stats, competitor research, AI-generated captions + hashtags. Multi-account support. BYOK per platform. All local. First-run auth guide PDF included (also at /social-brain-auth-guide.pdf).
Godot Vibe MCP
Vibe-code Godot 4 games via Claude. 46 tools: scene + script + shader generators that emit Godot 4 dialect cold (no more KinematicBody2D / yield / onready slips from generic AI), GDScript linters for 20+ Godot-3 anti-patterns, scene validators, headless smoke tests, export-preset generators for Windows / HTML5 / Linux. All local.
Unreal Vibe MCP
Vibe-code Unreal Engine 5 via Claude. 16 tools: UCLASS / UPROPERTY templates done right, Enhanced Input scaffolding (no more deprecated BindAction), UE5 lint rules for the 16 most common AI mistakes (GENERATED_BODY scope, raw UObject* GC traps, FString vs FName confusion, missing Super::*), headless editor smoke tests. All local.
Unity Vibe MCP
Vibe-code Unity 6 via Claude. 17 tools: valid .unity / .prefab / .meta YAML generators (the part AI gets wrong), MonoBehaviour templates using Unity 6 + new Input System, 17 lint rules for Unity-6 migrations (linearVelocity, FindFirstObjectOfType, etc), batchmode build scripts, headless boot smoke tests. All local.
The custom engines that produce the art, music, fractals and game scenes on this site. Most ship as installable VibeDNA products soon. One is already live at its own store.
Fathom
Custom GPU fractal deep-zoom engine. 4K / 10-bit Mandelbrot zooms, 3D kaleido mandalas, infinite-detail meditation visuals. Runs on our render farm. Same engine that powers Fractal Alchemy.
Dreamscape
Image generation + img→video animator. Flux (photoreal + painterly LoRAs) for stills, Wan 2.2 for image-to-video. Same stack we use to render every still + animated cutaway on this site.
Sanctuary Synth
Ambient web synth + offline pack renderer. Matched-tone WAV sample packs (Keys / Pads / Plucks / Drones / Textures). Already shipping at alchemyaural.com with full albums + Serenity Suite lifetime access.
Music Visualizer
Audio-reactive 4K renderer. Radial spectrum, tunnel, synthwave terrain, FFT-driven motion. Powers the Higher Vision Music visualizer channel and ships with every Higher Vision release. Available now at highervisionmusic.com.
Unreal Vibe Engine
Generative scene engine for Unreal. Procedural game environments, materials, lighting. Built now on the GPU box. Godot + Unity companion engines on the roadmap.